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Annual GPFN Meeting on 26th November 2025, welcomed at ARTE – Strasbourg, FRANCE
Who we are
Our Network
The Game Public Fund Network brings together representatives of public funding bodies from all across Europe dedicated to supporting the videogame industry through national and regional funding programs. Our Members reflect the diversity of the European Public funds landscape in charge of vigeogame: cultural or economic institutions, with regional or national mission.
Our focus is to bring expertise and knowledge to the european ecosystem, would it be on the public funding structuration, development, innovation, and other support that we bring to the industry, from both European Union Member States and the wider European continent – but our end goal is common: sharing knowledge and ressources on the current state of the videogame industry. Together, we represent a broad spectrum of funding models, to support well-established markets to emerging indie ecosystems, we are united by a shared commitment to fostering a dynamic, sustainable, and creative European videogame industry.

First Annual GPFN Meeting on 27th September 2023, welcomed at ARTE – Strasbourg, FRANCE
Our mission
Since 2023, our Network serves as a platform for dialogue, cooperation, and knowledge exchange among public funders. We meet regularly around key industry events (Gamescom, Nordic Games, Reboot Develop blue, Games Ground Berlin…) and organize dedicated meetings to share best practices, compare funding structures, and discuss key topics shaping the sector — from support for independent developers to sustainability and long-term industry resilience.
Through internal exchanges, public panels, and collaborative initiatives, we aim to strengthen mutual understanding of how public funding contributes to the growth, diversity, and international visibility of videogame creation across Europe, while continuously improving the effectiveness and transparency of our support mechanisms.
Our official Network’s mission and values as well as the focus of the activities for the rest of the year:
– Project assessment process in the public support programs
– Involvement of public institutions in supporting videogame projects & indie studios
– Beyond project funding, promotion of videogame culture
– Support to diversity in-game and in-studio
Presentation of the video game sustainability mapping
On March,12th 2024, an hybrid (online/in-person) meeting hosted by ARTE in Strasbourg, gathered the GPFN members around the European Parliament representative, Laurence Farreng, for the presentation of “Toward a Sustainable Video Game Industry: Mapping of Initiatives,” a collaborative study led by Axel de Swarte from Axel Conseil, Pr. Odile Limpach from SpielFabrique and Kay Meseberg from ARTE, ordered by ARTE and SpielFabrique with the support of the ‘Culture’ fund of the three-year contract 2021-2023 Strasbourg European Capital.
The meeting was introduces by Marysabelle Cote (ARTE General Secretary) and Thierry Baujard (Co Founder of Spielfabrique).
The motivation behind this mapping initiative was clear: to provide an initial overview of sustainability within the European video game sector, opening avenues for pan-European collaboration in the cultural and creative industries. With the aim of shedding light on recent sustainable development initiatives, the mapping focused specifically on the social and environmental aspects of the industry. It was also the occasion for Tim Wagendorp (VAF) to give his input as the Flemish public fund Sustainability coordinator, on the sustainability in video games and the importance of raising awareness on the topic.
During the meeting, the Game Public Funds Network initiative was presented to Laurence Farreng, a member of the European Parliament actively advocating for a stronger European video game eco-system. Benjamin Noah Maričak (HAVC), Youri Loedts (VAF) and Florian Masuth (medianet berlinbrandenburg, on behalf of Games Germany) were able to present the GPFN and their interest in the specific development of the network as a unified Voice to represent the public fund game schemes across Europe.


Use the download button below to have access to the full presentation file.
First Annual meeting in Strasbourg
On 27th and 28th of September 2023, 13 representatives of European public funds for game met in Strasbourg to exchange with their peer institutions and to debate on various game support topics. Exchanging best practice and discuss key hot topics were developed at length during the 2 days.The objective is to develop a pan European network to make the European video game ecosystem stronger with public support.
Hosted by ARTE, partner of the event, the network had the opportunity to exchange and meet-up with the local representatives of the city of Strasbourg, the Eurometropole and the region, but also with the local video game ecosystem. The coproduction’s studios of the SpielFabrique‘s MATCH program were also present to meet with their national representatives and present their projects.
At the end of the 2 days, we had the opportunity to interact with representatives of the European Observatory, Eurimages and the European Commission, to present the Network, the future activities and discuss further projects as a network and association.
From that point in time on, the network has been meeting annualy in Strasbourg, discussing the general direction of the year, debating on spectific focus-topics and exchanging on the perspectives on the state of the videogame industry and its future.
Since that first meeting on, the GPFN Members have had the opportunity to meet regularly online to discuss the state of the industry in Europe and our impact on indie studios and game project, and have further worked towards a better understanding of each institutions goals and needs to support their local ecosystem, and collaborate for a stronger European ecosystem. If you happen to see us in an industry event, feel free to exchange with us on our missions and next open presentations.













