The Game Public Fund Network brings together representatives of public funding bodies from all across Europe dedicated to supporting the videogame industry through national and regional funding programs.
Our focus is to bring expertise and knowledge to the european ecosystem, would it be on the public funding structuration, development, innovation, and other support that we bring to the industry, from both European Union Member States and the wider European continent – but our end goal is common: sharing knowledge and ressources on the current state of the videogame industry.
Our Members reflect the diversity of the European Public funds landscape in charge of vigeogame: cultural or economic institutions, with regional or national mission.

The Flanders Audiovisual Fund (VAF) supports films, series, games, and podcasts, from idea to experience.

Wallimage SA is Wallonia’s economic fund for the audiovisual and gaming industries.

The Croatian Audiovisual Centre (HAVC) is the Government-backed strategic agency for the audiovisual sector in Croatia.

NIMBI is the Danish Institute for Game Development promoting originality, quality and responsibility across the Danish games industry.

GamingMalta has driven the strategic agenda that empowers Malta’s interactive entertainment ecosystem.

The Norwegian Film Institute is Norway's government agency responsible for film, drama and games.

We support artists and cultural practitioners from Switzerland and disseminate their projects in Switzerland and abroad.

The Film Fund Luxembourg encourages and promotes the development of the audiovisual sector in the Grand Duchy of Luxembourg.

The French National Centre of Cinema supports projects, accompanies industries, and finances creators of today and tomorrow.

The Creative Industries Fund NL is the Dutch cultural fund for design, architecture, digital culture and every imaginable crossover.

The games industry has become an important economic factor, creating numerous jobs in a creative and innovative environment. The BMFTR specifically supports the sector’s development.

The Zurich Film Foundation is a cultural funding organization with the goal of strengthening professional, high-quality filmmaking.

The Italian Ministry of Culture funds, regulates, and promotes film, TV, and audiovisual production in Italy

The Creative Industries Fund NL is the Dutch cultural fund for design, architecture, digital culture and every imaginable crossover.




Since 2023, our Network serves as a platform for dialogue, cooperation, and knowledge exchange among public funders. We meet regularly around key industry events (Gamescom, Nordic Games, Reboot Develop blue, Games Ground Berlin…) and organize dedicated meetings to share best practices, compare funding structures, and discuss key topics shaping the sector— from support for independent developers to sustainability and long-term industry resilience.
Through internal exchanges, public panels, and collaborative initiatives, we aim to strengthen mutual understanding of how public funding contributes to the growth, diversity, and international visibility of videogame creation across Europe, while continuously improving the effectiveness and transparency of our support mechanisms.
Our official Network’s mission and values as well as the focus of the activities for the rest of the year:
– Project assessment process in the public support programs
– Involvement of public institutions in supporting videogame projects, accompanying indie studios in events & fairs, and in promoting professionalisation programs
– Beyond project funding, promotion of videogame culture
– Support to a sustainable and diverse industry, both in-game and in-studio
Our topics of discussions for 2026 are mainly focused on the following topics:
– Sustainability in the videogame industry (& the Jyros carbon calculator)
– Videogames Events & fairs support (delegations, coordination, promotion)
– AI Best practices and regulations accross all Public Funds
– Support of the financing of videogames between public and private funding
– Diversity and representations in-game and within the indie studios
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